![]() I have guided before and they owe me for it. Adventuring gear (1 weight) and bundle of arrows (3 ammo, 1 weight)įill in the name of one of your companions in at least one:.Adventuring gear (1 weight) and dungeon rations (1 weight).Hunter’s bow (near, far, 1 weight) and spear (reach, 1 weight).Hunter’s bow (near, far, 1 weight) and short sword (close, 1 weight).You start with dungeon rations (5 uses, 1 weight), leather armor (1 armor, 1 weight), and a bundle of arrows (3 ammo, 1 weight). GoodĮndanger yourself to combat an unnatural threat. and someone interferes with you, add its instinct to their rollįree someone from literal or figurative bonds.and you parley, add its cunning to your roll.and you discern realities, add its cunning to your roll.and you take damage, add its armor to your armor.and you track, add its cunning to your roll.and you attack the same target, add its ferocity to your damage.When you work with your animal companion on something it’s trained in Hunt, search, scout, guard, fight monsters, perform, labor, travelĬhoose as many weaknesses as its instinct:įlighty, savage, slow, broken, frightening, forgetful, stubborn, lame Command Choose as many additional trainings as its cunning: Your animal companion is trained to fight humanoids. Ferocity +3, Cunning +1, 1 Armor, Instinct +2Ĭhoose as many strengths as its ferocity:įast, burly, huge, calm, adaptable, quick reflexes, tireless, camouflage, ferocious, intimidating, keen senses, stealthy.Ferocity +1, Cunning +2, 1 Armor, Instinct +1.Ferocity +2, Cunning +2, 0 Armor, Instinct +1.Ferocity +2, Cunning +1, 1 Armor, Instinct +1.Wolf, cougar, bear, eagle, dog, hawk, cat, owl, pigeon, rat, mule Name your animal companion and choose a species: You can’t talk to it per se but it always acts as you wish it to. You have a supernatural connection with a loyal animal. ✴ 7-9: They drop anything they’re holding. ✴ 7-9: They do nothing but stand and drool for a few moments. When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX. Gain a useful bit of information about your quarry, the GM will tell you what.✴ On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel. When you follow a trail of clues left behind by passing creatures, roll+WIS. You start with these moves: Hunt and Track (Wis) When you make camp in a dungeon or city, you don’t need to consume a ration. When you undertake a perilous journey through wilderness whatever job you take you succeed as if you rolled a 10+. Lithe Body, Wild Body, or Sharp Body StatsĬhoose a race and gain the corresponding move: Elf Human: Jonah, Halek, Brandon, Emory, Shrike, Nora, Diana Look ![]() NamesĮlf: Throndir, Elrosine, Aranwe, Celion, Dambrath, Lanethe Blaze a trail through the blood and dark, strider. You know the secrets of the spaces between, though. Your time in the wilderness may have been solitary until now, but the call of some greater thing-call it fate if you like-has cast your lot with these folk. Have they heard the call of the wolf? Felt the winds howl in the bleak deserts of the East? Have they hunted their prey with the bow and the knife like you? Hell no. That being said, it would not be too difficult to adapt an existing D&D adventure to work with FFXIV's setting, such as using Ghosts of Saltmarsh to tell a story based in La Noscea, or adapting Waterdeep: Dragon Heist to take place in Ul'dah.These city-born folk you travel with. However, there is little here to guide DMs who may be interested in running an FFXIV-flavored campaign. Ultimately, the Compendium functions as a Player's Handbook for a FFXIV setting, offering plenty of material with which to craft characters. RELATED: Dungeons & Dragons: 5 Ways DMs Can Deal With a Dysfunctional Party However, there are new spells (mostly tied to the Compendium's classes) that seem balanced for regular D&D play. There is also no new equipment or magic items. This is one area where it could improve, though, as it would be nice to have stat blocks for some of Eorzea's more iconic threats in Eorzea. While the Compendium offers some ideas for replicating it using existing D&D abilities that encourage monsters to target specific players, it's ultimately down to the Dungeon Master and how they portray the monsters.Īs for monsters, there are none in the current version of the Compendium, though it is easy enough to substitute monsters from the Monster Manual. All of these options are recognizably from FFXIV, though many of the classes designated as tanks in the MMORPG play more as damage dealers here, since the threat mechanic is hard to incorporate into D&D's gameplay.
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